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From Software's Sekiro creates huge gaming controversy


abra

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Sekiro: Shadows Die Twice

 

Sekiro, the highly anticipated game from Dark Souls and Bloodborne publisher From Software has been a breakout success so far. But despite, or perhaps due to, its massive success it has also spawned one of the fiercest debates in recent gaming history.

 

From Software's games are notoriously unyielding. With Sekiro, some gaming journalists tired of the struggled and began to ask if it was just too hard? Kyle Erf, from a news site ironically titled The Hard Times came up with a solution: make the game softer by adding Big Anime Titties. This, he claimed, would make the game much more accessible for those who do not have enough time to both master the games combat and enjoy titties at a different time.

 

This obviously created a heated debate by those who claimed that adding big Anime titties to the game would ruin the game's aesthetic and historical accuracy. Erf, meanwhile, responded to this claim by argueing that the big Anime titties could be toggled through a setting in the menu, so that the game could be enjoyed by a bigger public. Erf's critics, however, claim that those looking for big Anime tits should just stick to games' series like Dead Or Alive.

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Dead Or Alive Xtreme 3

 

 

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Did someone really trynna make an article out of the Hard Times (aka a satirical website like The Onion) making a satirical article about Sekiro following the controversy? It did not spark it, they made it as a reaction to it. What kinda article is that, and why is it even worth sharing in the first place, what does it add to a very much needed debate?

 

Anyway, my opinion is: white nerdy boys should stop gatekeeping games having to "GeT HaRd OtHeRwIsE YoU GaIN NoThInG AnD LeArNeD NoThInG" shit, fuck that train of thought. Here's an article where game developpers were agreeing to that:

 

 

"Accessibility and difficulty options are no threat to artistic vision, video game developers have said.

Responding to an ongoing debate about video game accessibility sparked by From Software's Sekiro, which most agree is a particularly challenging game, God of War director Cory Barlog tweeted: "Accessibility has never and will never be a compromise to my vision."

 

This tweet was picked up by many other video game developers who agreed with Barlog. JP Kellams, former creative producer at Platinum Games insisted Bayonetta's one-button mode "didn't ruin your experience".

 

Steve Spohn, COO of Able Gamers, praised video game developers' support of accessibility, fuelling a popular hashtag that spread on Twitter over the weekend.

 

The debate around Sekiro involves some who say adding accessibility and difficulty options to video games can compromise the vision of their creators. Sekiro, which does not have an easy mode or assists, has become the battleground for this debate, although it's been a point of contention with From Software's titles for years.

 

Matt Thorson, designer of Celeste, imagined a Celeste-style assist mode for Sekiro that would let you set combat speed, resurrections and invincibility, among other things.

 

A number of video games have been praised in recent years for their accessibility options. In Insomniac's Spider-Man PS4, for example, you can skip puzzles, enable big subtitles, QTE auto-complete and change button taps to holds.

Naughty Dog's Uncharted 4 also has an impressive suite of accessibility options, including holding down the Square button to have Nathan Drake keep on punching. Elsewhere, there's an option to have the camera snap to a target and face the direction of a target, making Uncharted 4 playable without the right thumbstick.

Naughty Dog designers were inspired in part by Disabled Accessibility for Gaming Entertainment Rating System (D.A.G.E.R.) editor-in-chief Josh Straub, who was frustrated by his inability to finish Uncharted 2 because near the end you have to tap buttons quickly in a QTE.

"

 

Also, some TrUe GaMeRz overreacting to the idea of easy modes & accessibility on Twitter became memes for how stupid as fuck they were, and it's honestly hilarious.

 

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Nah that's all bullshit. Sekiro's a great game and FromSoft is the best doing it right now. Fuck whoever wrote this article.

 

Why you taking a satire article seriously , it's so obvious when I saw the words "Big Anime Titties". He is obviously poking fun of those pussies that wrote articles saying Sekiro should have an easy mode.

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I think accessibility and customization options are a good thing, although idg why it matters more because a game has a reputation for being difficult (and not necessarily inaccessible). 

 

Because that way you open up to a whole new audience and more people can enjoy it? Bayonetta developpper just SAID how adding accessibility and making the game easier helped the game have a broader audience and thus touch more people, without impacting the experience of gamers who were there to enjoy the difficulty of it all.

 

Just adding accessibility has people reeling in their pants screaming, imagine having your self-worth so intricately based on video games that altering the difficulty of a franchise threatens you to your very core. I sure as hell can't relate to those manbabies.

 

Gatekeeping in the gaming community is awful. Having an easy mode in a game, sure as hell doesn't block anybody from putting that game in normal or hard mode, and enjoy it that way.

 

Again, quoting one of the game developers who talked about this subject:

 

"YOUR enjoyment of a single player game is not affected by how another person chooses to experience that same videogame."

 

If anyone feels threatened at the thought of Sekiro having an easy mode, that's on them, and they should try to think about why it would bother them so damn fucking much in the first place.

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Because that way you open up to a whole new audience and more people can enjoy it? Bayonetta developpper just SAID how adding accessibility and making the game easier helped the game have a broader audience and thus touch more people, without impacting the experience of gamers who were there to enjoy the difficulty of it all.

 

Just adding accessibility has people reeling in their pants screaming, imagine having your self-worth so intricately based on video games that altering the difficulty of a franchise threatens you to your very core. I sure as hell can't relate to those manbabies.

 

Gatekeeping in the gaming community is awful. Having an easy mode in a game, sure as hell doesn't block anybody from putting that game in normal or hard mode, and enjoy it that way.

 

Again, quoting one of the game developers who talked about this subject:

 

"YOUR enjoyment of a single player game is not affected by how another person chooses to experience that same videogame."

 

If anyone feels threatened at the thought of Sekiro having an easy mode, that's on them, and they should try to think about why it would bother them so damn fucking much in the first place.

 

Miyazaki wants everyone to have the same experience. If they add an option to change difficulty , everyone would have a different experience which he don't want.

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Miyazaki wants everyone to have the same experience. If they add an option to change difficulty , everyone would have a different experience which he don't want.

 

Well, Miyazaki is extremely wrong in believing that: all players are the same, have the same abilities, and the same pain/frustration threshold. He's mixing up equality with equity, and also doesn't trust the gamers to know themselves enough to know what would be the best way to play a game according to who they are and what they can & cannot do. Pretending that a one-difficulty level fits all and will result in all players getting the exact same experience is absolutely utterly ignorant. And wrong, given the feedback all of this games have received thus far about how players clearly DO NOT get the same experience from them, far from it. He's giving too much importance to his own authorship, while completely omitting the very real existence of the player's authorship. I would much rather he admits that he wants to create games for a very specific type of gamer, and exclude all the rest, rather than this lukewarm answer about "same experience for all", that would sound less ignorant and disingenuous to me. His elitist views suck ass, but I at least respect him for applying his vision to the full extent without compromise. I can give him that.

 

I often talk at length about From Software games with my partner who happens to be an avid fan of all games they made, and we have drastically different opinions on the matter tbh. Although he still agrees that, should he be a dev on the game, he'd add accessibility options to the very least.

 

that post about speedrunners omg

imagine thinking speedrunning is even remotely easy ctfu

 

I know right, this was probably the absolute worst take of the entire debate.

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Because that way you open up to a whole new audience and more people can enjoy it? Bayonetta developpper just SAID how adding accessibility and making the game easier helped the game have a broader audience and thus touch more people, without impacting the experience of gamers who were there to enjoy the difficulty of it all.

 

Just adding accessibility has people reeling in their pants screaming, imagine having your self-worth so intricately based on video games that altering the difficulty of a franchise threatens you to your very core. I sure as hell can't relate to those manbabies.

 

Gatekeeping in the gaming community is awful. Having an easy mode in a game, sure as hell doesn't block anybody from putting that game in normal or hard mode, and enjoy it that way.

 

Again, quoting one of the game developers who talked about this subject:

 

"YOUR enjoyment of a single player game is not affected by how another person chooses to experience that same videogame."

 

If anyone feels threatened at the thought of Sekiro having an easy mode, that's on them, and they should try to think about why it would bother them so damn fucking much in the first place.

You can do that to any game.

Easy =/= accessible.

 

I wish all games had accessibility/disability settings but developers should be free to choose their difficulty settings. A game like Sekiro is not less accessible just because it's difficult.

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Was looking forward to buy this game but didn't get it since I'm broke. I'm rethinking if I should still get it considering how I have no experience in playing games like Dark Souls and that I spent hours on fighting the first boss in Nioh which I still haven't defeated. I don't wanna waste my money on a game I wouldn't be able to progress in.

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