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What software do you use when study 3DCG?


Gotti

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I use Blender since it is free, open source, and has everything needed to make industry level 3D graphics

 

 

 

 

I also find the workflows to be simpler as you can do everything from modelling, sculpting, animating, rigging, texturing, rendering, baking, simulating, etc all within the same app

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