a turbo mafia game is mainly a game in which there are two affliations : Town and Wolf
There are two phases' types : Day, in which players discuss and vote or 'lynch', and Night when Wolves try to kill someone and the Seer uses their ability
wolves are a team together, they know each and can communicate through a pm, whereas Town don't know who are the other Town member nor who the wolves are.
The goal of the game is to get rid of the other affiliation. Goods try to read the other posts and vote for who they think is a Wolf, whereas Wolf try to blend in and delude Goods into believing they're good/lynching other Town players as if they're Wolf.
Wolves can kill at night, they choose someone during Night to kill, and the Goods have a Seer role, this role can investigate at night and see if a certain player is Wolf of Good
this is an example of a turbo game, it has specific rules for phases and votes, but you'll get the hang of it once you try it :
Perfect. Thank you.
I wanne add something to that, a seer is someone who is town/good and has a special ability. Before the game starts the person gets a n0 peek. A n0 peeks means that the GM tells the seer 1 other player who is town/good. You will see that when the game starts a person mentions a n0, only one is real, the other n0 are phake (cause if there is only one person sharing their n0 peek, the wolves will immediately know who the seer is and kill that person during night). So all the other players give a phake one to disguise the real seer. If the seer happens to die, the other town members can look through their post and look at their (real) n0 peek. If the n0 had been you, no one will lynch you cause you are a confirmed town/good.
Why do the wolves wanne kill the seer so bad? Its because every night the seer can ask the GM if X player is wolf or town.