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  1. 1. Favorite Game?

    • Fire Emblem: Shadow Dragon and the Day of Light
      0
    • Fire Emblem Gaiden
    • Fire Emblem:Mystery of the Emblem
      0
    • Fire Emblem: Genealogy of the Holy War
    • Fire Emblem: Thracia 776
    • Fire Emblem: The Binding
    • Fire Emblem
    • Fire Emblem: The Sacred Stones
    • Fire Emblem: Path of Radiance
    • Fire Emblem: Radiant Dawn
    • Fire Emblem: Shadow Dragon
    • Fire Emblem: Shin Monshō no Nazo: Hikari to Kage no EiyÅ«
    • Fire Emblem: Awakening
    • Fire Emblem Fates
  2. 2. Favorite Main Character?

  3. 3. Which side did you choose in fates?



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Full translation of the "System" section of the FE: if website by Kantopia

source: https://kantopia.wordpress.com/2015/06/01/fire-emblem-if-website-system-translation-61/

 

Interestingly, it only says you can talk to or fight the Amiibo characters. Does this mean we can't recruit them?  :cry:

qh8Ob2L.jpg

Edited by stormbreaker
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Dunno how I feel about all of this extra stuff being added to If.

 

It seems fun, but it's not exactly why I play the games /shruggg but I'm not opposed to them either. 

(I've never played Gaiden even though apparently there's a similar system apparently.....)

 

But then again FE's been lacking in new ideas for a while and I prefer this to the weak tropey dating sim that Awakening had.

 

I'm excited for the Nohr path and the reintroduction of diverse map victory conditions  :rlytearpls:

 

 

I dont see the point of Phoenix mode. Was casual not casual enough? 

I get that FE hasn't always been the most accessible IP Nintendo has, but I dont think that means they need to dumb it down further. 

Granted I've been with the series for a while but I never felt pressured at all even playing Awakening's Hard mode...

(Lunatic's another story but that was kind of an unbalanced mess)

 

I'm also unsure about them taking away weapon durability.

I actually liked having to conserve the more powerful weapons. Made it more reqarding using their power and actually attaining them.

 

I hope they did something to Brave weapons or else Brave forges are the way to go.  

Edited by jsa
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Translations of new character profiles thanks to Kantopia:

https://kantopia.wordpress.com/2015/06/02/fire-emblem-if-famitsu-character-profile-leaks-translated-64/

 

The "fox spirit" class seems interesting. I wonder if it's related to the Taguels from Awakening or the Laguz from the Tellius games. I'm so glad they came up with new skills instead of just using all the same skills over again.

Edited by stormbreaker
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I'm so glad they came up with new skills instead of just using all the same skills over again.

 

The innate skills are great, a lot of flavour and tactics in there.

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Great news, Kantopia confirmed you CAN recruit the amiibo characters after defeating them. Now I just need to get a hold of Marth and Ike somehow :<

 

The innate skills are great, a lot of flavour and tactics in there.

Exactly. A lot of people are complaining that this game has removed some strategy elements but I think it will still be strategic, just a different new kind of strategy we haven't seen before. I'm stoked af. Edited by stormbreaker
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famitsu new issue

http://serenesforest.net/wp-content/uploads/2015/06/fami0406-1.jpg

http://serenesforest.net/wp-content/uploads/2015/06/fami0406-2.jpg

http://serenesforest.net/wp-content/uploads/2015/06/fami0406-3.jpg

http://serenesforest.net/wp-content/uploads/2015/06/fami0406-4.jpg

 

Serenes forest article on it

As expected, this week’s Famitsu mainly covers the “My Castle†feature, which was introduced during the May 2015 Nintendo Direct last Sunday and, later, explained in depth in a dedicated trailer (an analysis can be found here, if you missed it).

 

fami0406-p1-300x178.jpg

It seems you go to Felicia to build or change things.

 

Besides details on My Castle, there are profiles for seven new characters (one of whom technically isn’t new), but these were all leaked yesterday.

Now, you might be thinking there’s probably not much new then, but actually there are a lot of interesting new details–mostly for hardcore fans… which includes you, right?

The first new piece of information is that My Castle varies slightly depending on whether you’re playing the Hoshido or Nohr campaign. For starters, your castle in Hoshido is built on bountiful land, while in Nohr it’s on desolate land. Just like the countries themselves then.

As shown in the My Castle trailer, the buildings and structures you can build are slightly different too. In Hoshido, you can build yourself a fancy “Light Dragon Statueâ€, while in Nohr you can erect an ominous “Dark Dragon Statue†instead.

 

 

fami0406-p2-300x177.jpg

Luna is suspiciously standing near a Ruby-gathering area.

 

It’s not just the campaign that you’re playing that has an effect on things though. Each My Castle has one type of jewel/ore and one type of foodstuff as its “local specialty†and the type of local specialty depends on both the campaign and the player themselves.

In total, there are 12 types of jewel/ore and 10 types of foodstuff. From the looks of things, you’ll probably want a wide variety of specialties, not just your local two types.

While local specialties can be easily harvested, players will need some effort to acquire non-local ones, it seems. At the least, players can acquire other specialties by visiting other castles via StreetPass. Perhaps playable characters can occasionally find them too.

 

fami0406-p3-300x226.jpg

The bottom screen shows a map of My Castle.

 

Next, you may recall that “Dragon Vein Points†are required to build or upgrade buildings. These can be earned in StreetPass battles, but it’s suggested that they can be earned via normal, story battles too, which is good news for. players in remote areas.

Something I speculated about in the My Castle Analysis; the bottom screen while in My Castle shows there is a morning, day, sunset and night cycle. It may also be possible to change the name of your castle (the example shown is “Kamui’s Castleâ€).

Another theory confirmed: Depending on the playable character who’s managing a shop, the weapon type they’re proficient in will cheaper than usual. For example, if Harold the Fighter is manning the armoury, all axe weapons will be on sale.

 

fami0406-p7-300x178.jpg

You can build many things, from an armoury to a lottery shop.

 

Interestingly, players can build a Prison, although why you would so is unclear. Perhaps this is related to the mysterious sequence when Hinoka is seen speaking with a generic Hoshidan spellcaster? Maybe you can capture enemies?

A minor observation: In one of the screenshots, there is a Freeze staff for sale in the Nohrian Vendor.

Unrelated to My Castle, apparently weapons now do 3 times damage (instead of multiplying the weapon’s Might like in previous games) if they’re effective against an unit. For example, the Wyrmslayer against dragon-type units.

 

fami0406-p4-300x155.jpg

More options will be unlocked as you progress the story…

 

Moving on, onto a facility that wasn’t properly introduced in the dedicated trailer: the Archives. Inside here, you can test the compatibility of your units, check your units’ profiles, re-watch animated movies, listen to music or view support conversations.

This time, there are two types of compatibility tests. The first one is the same as in Awakening, where it gauges the two character’s opinion of each other. Meanwhile, the second test gives a numerical score for the two characters.

Like in Awakening, the compatibility test has no bearing on the actual game and is solely meant for fun.

 

fami0406-p5-300x179.jpg

Good luck eating that, Aqua…

 

Next, onto the Canteen, where players can use foodstuff to create dishes for their army. As some fans guessed, the playable character who runs the canteen will have an effect on the dishes.

In Famitsu’s example, players attempt to order a “Charred†Onigiri from Rinka. Normally, this dish provides a Defence +1 bonus for the duration of a chapter, but this is modified by the “Charred†property.

 

fami0406-p6-300x168.jpg

This could be mistaken for a completely different game.

 

Finally, we have confirmation that Nishiki the Fox Spirit transforms to attack, in a similar manner to Kamui. The screenshot provided shows both characters in animal form and ready to do battle. From the sound of things, Nishiki is weak to beast-slaying weapons.

Credit serenes forest

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Nice new dp snsdJM. Looks familiar  :happy:

Complete translations of the June 4 issue of Famitsu by Kantopia

Source: https://kantopia.wordpress.com/2015/06/03/fire-emblem-if-famitsu-scan-translations-all-60415/

 

(3rd and 4th pages under spoiler)

 

IQEnJbH.jpg

RRaYxS3.jpg

 

 

 

 

MRJQmOm.jpg

GJTU5Tj.jpg

 

 

Edited by stormbreaker
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Nice new dp snsdJM. Looks familiar  :happy:

Complete translations of the June 4 issue of Famitsu by Kantopia

Source: https://kantopia.wordpress.com/2015/06/03/fire-emblem-if-famitsu-scan-translations-all-60415/

 

(3rd and 4th pages under spoiler)

 

IQEnJbH.jpg

RRaYxS3.jpg

 

 

 

 

MRJQmOm.jpg

GJTU5Tj.jpg

 

 

keke thx :hurr:

also you can just call me JM

 

its been so dead this last couple of days, i want more news :rlytearpls: . E3 is coming though so yaaasss

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Lazward's face and personality reminds me of Indigo from Awakening, also the fact that he's a dancer lol

 

And Odin reminds me of Owain, not his face, but the fact that he tends to get "fired up" and stuff lol.

Edited by Step
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aww i missed it :rlytearpls:

 

was it good?

 

Yep! Dw I'll put it up when it's uploaded, though they didn't introduce too many new things that isn't already in this thread, they played through the intro though, showed the first battle you were in and some cutscenes after and explained what was happening until you choose either Nohr or Hoshido.

 

Then they showcased My Castle, building shops, online battles, all that.

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Genei Ibun Roku #FE also goes here right?

 

Because holy fucking shit it looks tight. I almost lost it just at the ui let alone the actual game.

 

 

Fire Emblem specific stuff includes the weapon triangle in battle, dual attacks (though a bit different), FE characters basically being the demons/personas both helping the cast and as enemies, even the FE level up jingle and an Anna shopkeeper lookalike. Looks like possible FE style stat growth mechanics though not sure.

Edited by Seditary
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Genei Ibun Roku #FE also goes here right?

 

Because holy fucking shit it looks tight. I almost lost it just at the ui let alone the actual game.

 

 

Fire Emblem specific stuff includes the weapon triangle in battle, dual attacks (though a bit different), FE characters basically being the demons/personas both helping the cast and as enemies, even the FE level up jingle and an Anna shopkeeper lookalike. Looks like possible FE style stat growth mechanics though not sure.

yeah it goes here

 

im totally buying this

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