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Your opinion about Valves decision to support paid modding.


MooMoorionette

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Basically, for those of you who haven't heard, Valve has recently came out in support of paid modding. On the Steam Workshop, a place where creators of art and mods can showcase their work and allow other people to insert them into their own games, Skyrim mods have recently been changed from being free. 

 

In my personal opinion, I see both the good and bad. The good is that mod creators can now be compensated for their work which might lead to an increase of quality and a decrease in mod abandonment. Creators would be able to make a part time job or maybe even a full time one from selling their mods to those who wishes to buy it. However, the bad thing about this is that I heard that Valve takes 75% of the revenue. Why Valve are taking so much money for work they didn't do is beyond me and just makes me think that Valve is trying to make as much money as possible from the Steam community. 

 

If you have your own opinions about this please discuss them. I would love to hear the different sides of the argument. Unfortunately, I have recently blocked Steam accidentally from my laptop so I haven't been able to check out this change, but I've heard that there has been a backlash against this. 

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good idea on paper

but in reality some people will try to sell mods that they didn't make or have assets from other mods 

thus forcing mod makers to abandon nexus and put their mods on steam instead

 

hell it's already happened http://www.destructoid.com/the-first-paid-skyrim-mod-has-been-pulled-290924.phtml

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Wait I don't understand how that works... are we talking about mods like those customs games aside from the main game like in Dota 2 we have mods (eg: Pudge Wars)?

 

Sorry I'm a bit slow on this.. so I don't get it >.<

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Wait I don't understand how that works... are we talking about mods like those customs games aside from the main game like in Dota 2 we have mods (eg: Pudge Wars)?

 

Sorry I'm a bit slow on this.. so I don't get it >.<

 

It's like Texture, aesthetic, gameplay mods.. etc. To be honest when it comes to mods, I'm a bit slow on it too.

 

Taking 75% of the profit does seem too much. Maybe because Steam is huge they want more money for having it on their site? But I do agree that mod creators would benefit from this 

 

I would agree with you about creators benefiting from this if Valve wasn't taking so much profit themselves. If they became more orientated towards helping the mod creators instead of the money I would probably be somewhat more open to an idea like this. Plus the mods don't cost that much, most I've seen are under 5 Euro.

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Its not 75%. Valve takes 30% and Beselttha(company that made skyrim, w.e) takes 45%

 

From the way I see it, the best modders are still gonna be releasing for free. Those modders are the ones who pour their soul into a work and they live by their philosophy, not whether they are making money from it.

 

There will however be some people who will put things behind a paywall. If they're good then they succeed and if it isn't, then it won't so that's fine with me.

 

If there's anything for me that I would fix. I would give a bigger percentage of pay to modders, give them a donation button if they want one and if they are releasing free, and try to find a way to prevent people from stealing code and then getting the free version taken down through copyright action

 

Another problem I can see is that there is no insurance of support for a mod if it is behind a paywall. Kickstarter and early access already have this problem with the "op not delivering" problem.

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i honestly don't mind to pay, since mods can improve the gameplay significantly

and some mods are even better than official dlc

but the problem now is ppl steal other ppl work and selling it as their own

and i don't know how valve or steam can control this properly

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Its not 75%. Valve takes 30% and Beselttha(company that made skyrim, w.e) takes 45%

 

From the way I see it, the best modders are still gonna be releasing for free. Those modders are the ones who pour their soul into a work and they live by their philosophy, not whether they are making money from it.

 

There will however be some people who will put things behind a paywall. If they're good then they succeed and if it isn't, then it won't so that's fine with me.

 

If there's anything for me that I would fix. I would give a bigger percentage of pay to modders, give them a donation button if they want one and if they are releasing free, and try to find a way to prevent people from stealing code and then getting the free version taken down through copyright action

 

Another problem I can see is that there is no insurance of support for a mod if it is behind a paywall. Kickstarter and early access already have this problem with the "op not delivering" problem.

Thanks for more info on this. ^^

 

Fuck valve and bethesda, 75% is just too much. Imo, this is just their way to milk money from derivative works.

 

The only way to justify them taking that much is if they prepared to fully support the modding community. Like providing an user friendly system to easily install/uninstall/organize/troubleshoot and run the mods without the risk of ruining the saved game. Using mods are always risky and potentially make the game unstable. The last time I played, even using tools, ensuring 100+ mods and the core engine to run smoothly together is no piece of cake. If I have to pay I wouldn't want to go through all that.

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Its not 75%. Valve takes 30% and Beselttha(company that made skyrim, w.e) takes 45%

 

From the way I see it, the best modders are still gonna be releasing for free. Those modders are the ones who pour their soul into a work and they live by their philosophy, not whether they are making money from it.

 

There will however be some people who will put things behind a paywall. If they're good then they succeed and if it isn't, then it won't so that's fine with me.

 

If there's anything for me that I would fix. I would give a bigger percentage of pay to modders, give them a donation button if they want one and if they are releasing free, and try to find a way to prevent people from stealing code and then getting the free version taken down through copyright action

 

Another problem I can see is that there is no insurance of support for a mod if it is behind a paywall. Kickstarter and early access already have this problem with the "op not delivering" problem.

 

I knew that Bethesda got a %, but I didn't know how much. Thanks for the info!

 

I agree with you on mostly everything you said. The best thing to do is to put in a donation button. That way people can pay (or not pay) whatever they want. As ikyu said before some mods improve the gameplay significantly and the creators that create those mods that improve the game or make it more enjoyable, deserve to be somewhat compensated for their hard work and time they put into it. As long as Valve and Bethesda lower their cut.

 

Something makes me think that Valve didn't see the loophole for people to steal others work. They really need to crack down on anyone doing this by putting in place more protection, by asking for evidence that it's their work or something.

 

OT 

 

Why are people still buying unfinished and sometimes broken games from early access?

 

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One thing: Mods, made by fans for the fans.

 

 

Should be free but mods like Cry of Fear was wow. Played Co-Op with a friend from OH and we kept starting on Chapter 9... (Not sure if that's a mod but it's a Half-Life Mod so...)

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